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3D Technical Artist
Resourceful and detail-oriented Rigger/Technical Artist with years of experience, eager to contribute to diverse production environments. Committed to advancing my technical and artistic skills in Maya, Unreal Engine, Python, and Animation, with a focus on refining rigging techniques and tool development to better support animators and elevate the quality of the final product.
Demo reel
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Dog Rig
Advanced quadruped character rig featuring a ribbon spine to facilitate enhanced stretch and squash functionality. Integrated FK/IK leg switches, offering animators flexibility in choosing their preferred animation style. Additionally, implemented intuitive facial controls for the lips, nose, and eyebrows, enabling basic yet natural facial animations.
Adrian the rubber man
Created an advanced biped character rig featuring an IK/FK switch and a stretch system, with additional deformers such as twist, wave, and sine for enhanced flexibility. Implemented ribbon spines for independent deformation on the arms and legs, allowing animators greater control over movement. The spine also includes an IK/FK switch and stretch system for versatile manipulation. Additionally, created an advanced facial rig driven by blendshapes for detailed and dynamic facial expressions.
Tank Rig
Created an advanced tank rig featuring treads attached to a curve via a motion path, ensuring realistic movement and precise control over the tank’s tread behavior. Implemented a recoil system for the tank's cannon, delivering dynamic feedback and enhancing the realism of the firing sequence. Additionally, created a customizable bullet shell mechanism, where shells are attached to a curve via a motion path, enabling adjustments to the trajectory and control over where the shells land.
Projects
Custom UI
in Porgress
Favorite Quote
"Technology, like art, is a soaring exercise of the human imagination."
Daniel Bell
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